Hey Tribloos fans, time for an update on the latest version of the game. 1.3 Brings some stability updates, a change to the default gfx driver (for windows users) and various improvements to the game itself.

These version are live on BFG right now! So check your client for an update.

Fixes:

Achievements

There were a number of achievements which were not…achievable! Oops, apologies for that. I changed the counting code later on in development and when the building ones seemed to work I wrongly assumed that “everything was fine”. I’ve now made the appropriate changes here and achievements are working as expected.

Boom Leaf Hover Text

You were all treated to my internal code system of the game here, if you noticed! It’s a bit of an obscure fix but details count right?

Changed GFX driver

So some people were experiencing weird issues with display with some gfx cards. I’ve changed the default display driver from dx7 to opengl. This can be overriden with a configuration setting. If you run into trouble either contact BFG or email me for help.

The Improvements

Static Backgrounds Option

From your user screen on the main menu you can tick a box which specifies if you want static backgrounds or not. This will pause movement in the following areas:

  • Flying Fortress (clouds/leaves when outside)
  • Pirate Ship (waves will be totally still)
  • Train (the train will not move)
  • Spotlights in circus

Vine Bush visibility

These now have lovely blue flowers which make them easier to notice on the tree backgrounds at the end of the first set of levels.

More story explanation

At the end of the first cutscene I have added some text which explains why the Tribloos split up and how that effects what level you can play next

End Of Level Arpeggio sound

Some users were describing that the end of level sounds were a bit naff – this turned out to be that my “clever” method of creating an arpeggio using a single sample failed. So I’ve created a full arpeggio recording now and stop it when the score bar finishes.

Things not yet done

Work on the Steam release have faltered over the last couple of weeks. I’m having to relearn some C++ to get the latest API stuff into a Blitzmax project for the achievements and I also want to put something more awesome in there that wasn’t in Tribloos 2. Look forward to more details!

But the Itch.IO version will be released soon. So for those that prefer a DRM Free experience, we’ve got you covered!

Let me know if you have any comments about the above

You can now get the first release of The Tribloos 3 from BigFishGames!

It’s available on PC and Mac and you get a 1 hour free session.

https://www.bigfishgames.com/games/14203/the-tribloos-3/?pc

We’re working on the Steam release but we have a mixture of technical and administrative challenges ahead of us before that happens. However an Itch.io release will be happening asap so you’ll be able to get the game DRM free very soon.

We’ll keep you posted!

It’s been a good week! Here’s where I am:

Yes we’re on steam for the Beta finally!

This resulted in about 10 new bugs added to my development log in the space of 5 minutes. You people and your weird resolutions. Yes I’m talking to you DangerGerbil!

I’ve squashed most of the bugs already and made some cosmetic changes to the game but we’re only in the early days of testing now so I expect tons more very soon.

Otherwise the feedback has been pretty good. Soon we should be widening the net in terms of testing once these initial bugs have been sorted.

I’m not going to go into huge detail today, but I’ll give another update next week with how we’re getting on with testing. See you then!

Morning everyone.

We just wanted to quickly wish you a happy new year.

2017 Is shaping up to be very exciting for us. While some deadlines have been missed (by myself) we’re definitely on track for at least one new release this year. Also hopefully we’ll be letting you all in on a Space Farmers 2 engine test and news on future projects we want to announce later in the year.

Thanks for keeping up with our new blog last year. We hope you keep in touch in the coming months!

-The Bumpkin Bros