Tribloos 3 – One (and a bit) week on

First off a big thank you to everyone who has bought the game so far on BigFishGames.

The Tribloos 3 Development Diary

I can’t publicly share sales figures but I will say they’re a bit lower than Tribloos 2. There could be any number of reasons for this such as people moving to mobile devices for their casual fix or people generally gravitating away from BigFish to other portals like Steam/GoG/GameJolt/Other. Or it could be related to the technical issues when the game launched. Or maybe because it’s been 4 years since the last game in the series. It’s hard to say but I’m not about to stop trying to get the game out there due to a slight hiccup at the start.

So we had a bit of a shaky start but generally feedback on the game has been really good from fans and newcomers. That’s really encouraging and now I’m looking at what’s next.

So what IS next?

My first priority is getting a non-BigFishGames version available. This will be available on the download platform Itch.io and will be DRM free. I’m currently working on a free demo of the first 10 levels. This is practically done but I just need to test a bit more then create the setup files ready for download.

I’m also thinking towards the Steam Release. This will happen *sometime* this year, but we’re working through some administration issues with that side of our distribution. Again I can’t say anything publicly…yet. (Blimey, it’s all very frustrating when you get asked *not* to share information).

In terms of actual development I have some fixes to make to the game. Nothing shockingly bad but some nasty niggles that I missed in the initial release.

What kinds of fixes?

Here’s a list of known bugs/issues identified by both myself and others:

  • Vines are hard to see in treetop levels
  • No explanation to why the tribloos split up at the end of the first area
  • Some resolution issues for certain desktops/laptops (although this is rare now)
  • Titlebar for game is a bit wordy (not urgent)
  • Duplicate account names can be created (not urgent)
  • Boom leaf hover text is missing

I’ve already got 2 of these issues solved. The others should be done this week and I’ll submit a new version to BigFishGames.

The plan for go live on Itch.IO is on the 15th May 2018. This should give me enough time to get the demo finished and sort out the above fixes.

You promised us Space Farmers News Years Ago!

It wasn’t years ago! Oh wait…

Okay look, I promise to start talking about Space Farmers again very soon. We have, honestly, been working the next title in that series the last few weeks. I want to start a regular weekly feature on the blog on development. I plan to start that this week! We have both an admission and some good news so be prepared!

That’s all for today, I’ll catch up with you all later!

7 thoughts on “Tribloos 3 – One (and a bit) week on

  1. Loving Tribloos – keep it coming. Noted that you said on BFG that in the future – no moving trains. Thank you! I won’t have to take Dramamine then.

  2. Thanks Sally, I was hoping to have sent it off to BFG by now but a particularly busy week has delayed this a bit!

    Hopefully I’ll send it off any day now once I’ve had chance to retest it all.

  3. I know some people have had problems with the moving backgrounds of Tribloos 3 and even though initially I had a slight wobble when starting the train section for the first time, once I concentrated on what needed to be done, I found any movement disappeared.

    If you are going to introduce a ‘still’ option, please make sure it is just an option as I like your game the way it is.

    Just a couple of other points, I am a bit stumped when trying to figure out the last two achievements and am trying to find a link to your video on how to complete Level 30. (32 is questionable too.)

    Keep up your brilliant work.

    1. Hi John,

      Absolutely, the update will allow for both static and non static backgrounds ๐Ÿ™‚

      I’ve not yet done my videos for level 30 or 32 but will do soon.

      Thanks for playing!

  4. I love the previous Tribloos and am enjoying Tribloos 3! Some levels are extremely challenging, but isn’t the point of a time management/strategy game? Anyway, I’m so upset with BFG because they removed Tribloos 3 from their forum which means when one needs advise on how to proceed on a level, there is no help. Will your site provide hints on how to proceed on the more difficult levels. That said, LOVE THIS GAME!

    1. Hi Boogie,

      Yes if you’ve got a level you’re having trouble with something I’ll be doing is video based guides on how to complete them. I am just about to post about my level 10 video. Let me know if there are any further levels you’d like me to cover ๐Ÿ™‚

  5. Love Tribloos 1 and 2. Downloaded 3 on BFG, but it kept generating an Access Violation Error. BFG Tech support tried to help, but it’s not working. I REALLY want to play this now!!

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