Spacey Farmers 2 – something about nets not working

Spacey Farmers! The farmers in SPACE!

Yep, it’s time for a small but significant Space Farmers update.

With Tribloos 3 literally in the end stages of development (sorry it’s taken so long, but I hope you’ll all try it!) I can say that Space Farmers 2 development has, well, kind of started again.

We spent some time the other evening reviewing the tech demos that Rich has put together. Some of them are awesome fun! We’ve also been looking at some interesting Untiy assets and libraries we could potentially use to add some absolutely crazy nonsense into the game.

I think I can safely say we’re excited and terrified at the prospect of jumping into the deep end of SF2 development again. And I think anyone who’s looked at the Steam support forum can guess why.

Single word: Networking (is annoying)

So to give ourselves a break we’ve decided to make the game to use Photon PUN as a 100% solution. Rather than having it as a 3rd fallback option. This could end up being costly for us if things don’t work out. But getting people connected took up more than 50% of both our development and support time with Space Farmers 1. We just can’t drag ourselves through that again.

If you’re so inclined you can check out Photon PUN over here. We used Photon in the last game as, like I said, a 3rd fallback option. It was for if we couldn’t get the two methods of P2P connection working. It was also used for Lobbies.

In a way I always had a (ironic) chuckle* when someone would email us saying the servers are down. Because there were no servers in SF1. Aside from Photon which, as far as we could tell, worked 99.9% of the time.

The PUN system is built for Unity and makes use of the Photon Cloud network. It’s always felt pretty speedy and based on the traffic we had for SF1 we should be able to keep the costs down enough to keep the game running long term.

So this is why we’re choosing it as the new way forward.

Great, I think, so what’s next?

Once T3 is out of the door (at least for acceptance testint) we’ll be announcing more of a roadmap for where we’re going with the game. Along with a plan for regular updates for anyone who’s interested. We’ve got a ton of plans and thoughts but we also want to make this game for you as well as ourselves.

Okay, stay tuned as always. There’s going to be a bit of focus on T3 as we move into final testing/release so bare with us and we’ll have more SF news for you soon.

* THIS IS A LIE. I ALWAYS CRIED

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