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Hi everyone, I’d like to proudly announce that The Tribloos 3 is currently in production!

Following on from Tribloos 2, this game features:

  • 100 Campaign levels over 10 new areas
  • Over 40 buildings to repair/use
  • Over 30 new obstacles to overcome
  • A brand new story and animated storyboards between levels

We’re very excited to show you the first screenshots of the game below. Please keep in mind these are not final, some GUI and game elements are yet to be completed.

Tribloos 3 Alpha Screenshot 2
Tribloos 3 Alpha Screenshot 1
Tribloos 3 Alpha Screenshot 2
Tribloos 3 Alpha Screenshot 2
Tribloos 3 Alpha Screenshot 3
Tribloos 3 Alpha Screenshot 3

Tribloos 3 has been a work in progress for some time. Here is an overview of the game status:

Coding: 80%
Level design: 80%
Graphics: 90%
Music: 20%
Sound Effects: 10%

So as you can see there’s still quite a lot for us to do. But in a few weeks we expect to have the game out for Beta Testing. We’ll also release a trailer around the same time showing off game-play and the new animated storyboard system in action!

We don’t have a solid release date just yet but we should be releasing on the usual channels such as BigFishGames and Steam.

To keep up to date with Tribloos 3 Development, sign up to our Awesome Monthly Newsletter!

Nice to see you, nice to see you.

How have you been, everyone? Hopefully we’ll catch up with you all soon.

In the meantime we wanted to say that we’re back and busy with new content to share with you all very soon.

By the way, breathe in the new site design! It’s super simple (on purpose, honest) and easy for us to add/remove gumpf from as we need. The previous one was clunky and just awful to make any decent changes to.

The bad news is we lost the old blog, mailing list and a bunch of useful data that went with it. But that means we can start afresh, anew and with invigorated vigour.

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We’ve got plans for:

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