I’d been using Blitz3D to mess with 3D game development for the last 2/3 years. It had even helped me get my first programming job. I’d finished a couple of basic games in it and was pretty well versed in it’s eccentricities.
However the creator of this famous development tool had announced something very special: A new version of the Blitz tools: BlitzMax!
Continue reading “Moving away from BlitzMax”