Spacey Farmers! The farmers in SPACE!

Yep, it’s time for a small but significant Space Farmers update.

With Tribloos 3 literally in the end stages of development (sorry it’s taken so long, but I hope you’ll all try it!) I can say that Space Farmers 2 development has, well, kind of started again.

We spent some time the other evening reviewing the tech demos that Rich has put together. Some of them are awesome fun! We’ve also been looking at some interesting Untiy assets and libraries we could potentially use to add some absolutely crazy nonsense into the game.

I think I can safely say we’re excited and terrified at the prospect of jumping into the deep end of SF2 development again. And I think anyone who’s looked at the Steam support forum can guess why.

Single word: Networking (is annoying)

So to give ourselves a break we’ve decided to make the game to use Photon PUN as a 100% solution. Rather than having it as a 3rd fallback option. This could end up being costly for us if things don’t work out. But getting people connected took up more than 50% of both our development and support time with Space Farmers 1. We just can’t drag ourselves through that again.

If you’re so inclined you can check out Photon PUN over here. We used Photon in the last game as, like I said, a 3rd fallback option. It was for if we couldn’t get the two methods of P2P connection working. It was also used for Lobbies.

In a way I always had a (ironic) chuckle* when someone would email us saying the servers are down. Because there were no servers in SF1. Aside from Photon which, as far as we could tell, worked 99.9% of the time.

The PUN system is built for Unity and makes use of the Photon Cloud network. It’s always felt pretty speedy and based on the traffic we had for SF1 we should be able to keep the costs down enough to keep the game running long term.

So this is why we’re choosing it as the new way forward.

Great, I think, so what’s next?

Once T3 is out of the door (at least for acceptance testint) we’ll be announcing more of a roadmap for where we’re going with the game. Along with a plan for regular updates for anyone who’s interested. We’ve got a ton of plans and thoughts but we also want to make this game for you as well as ourselves.

Okay, stay tuned as always. There’s going to be a bit of focus on T3 as we move into final testing/release so bare with us and we’ll have more SF news for you soon.

* THIS IS A LIE. I ALWAYS CRIED

Because it’s Christmas party season we’re not both available on Friday or Saturday this weekend.

Therefore Rich will be doing some crazy PS4 stuff on Friday night. I’ll (most likely) be playing a couple of hours of Deathwing and/or Paladins on Saturday night. Both will start around 10pm ish.

Follow our Twitch channel now ready for the weekend or for when it’s *not* Christmas party season and we’re both around!

You can also check out previous streams as we’re recording them all on the site.

See you at the weekend.

Yes, this is IT! We’re going to work on Space Farmers 2!

Space Farmers 2 Under Construction
We’re working on it!

It’s time to stock up on turnips, get out your laser powered blunderbusses and charge into another adventure with our intrepid intergalactic farmer friends.

Since it’s release in…gosh was it really 2014? Anyway, since it’s release we’ve been discussing with each other, and anyone who’ll listen, what else we wanted to do with the game. We love Space Farmers but we always knew it would be a first. Not quite a prototype but more of a…precursor for greater and wilder things.

We’re immensely proud and humbled by the number of positive reviews, comments and general good feeling there is towards the game. It’s because of this a sequel will exist.

Continue reading “Announcing: Space Farmers 2!”

The Kitchen
The Kitchen

Gosh, we’re just full of announcements this week. Announcing a website relaunch and a new game…

You’d think we’d stop just there, but no! We’re going to resume streaming too.

We did a few little streams back when Space Farmers was released, showing how the levels were created and other bits and pieces.

However this new stream will be more structured, more regular and 50% more fun because Rich will be taking part too!

So come along to this weeks stream for the following fun and larks.

We’ll be:

  • Livestreaming some co-op gaming
  • Having an open discussion about that week’s development
  • Discussing any fun stuff we’ve seen that week
  • Taking any questions posted to us in the stream chat
  • Probably playing something else to finish off the stream.
  • Most importantly come and find out why we’re calling this The Kitchen!

it’s going to be totally relaxed and hopefully entertaining to be part of. We hope to see you there!

URL: https://www.twitch.tv/andybumpkin
Date/Time: Friday 10:00 GMT

PS: If you miss it don’t worry, we’ll hopefully be uploading all content separately to Youtube afterwards.

logo
Hi everyone, I’d like to proudly announce that The Tribloos 3 is currently in production!

Following on from Tribloos 2, this game features:

  • 100 Campaign levels over 10 new areas
  • Over 40 buildings to repair/use
  • Over 30 new obstacles to overcome
  • A brand new story and animated storyboards between levels

We’re very excited to show you the first screenshots of the game below. Please keep in mind these are not final, some GUI and game elements are yet to be completed.

Tribloos 3 Alpha Screenshot 2
Tribloos 3 Alpha Screenshot 1
Tribloos 3 Alpha Screenshot 2
Tribloos 3 Alpha Screenshot 2
Tribloos 3 Alpha Screenshot 3
Tribloos 3 Alpha Screenshot 3

Tribloos 3 has been a work in progress for some time. Here is an overview of the game status:

Coding: 80%
Level design: 80%
Graphics: 90%
Music: 20%
Sound Effects: 10%

So as you can see there’s still quite a lot for us to do. But in a few weeks we expect to have the game out for Beta Testing. We’ll also release a trailer around the same time showing off game-play and the new animated storyboard system in action!

We don’t have a solid release date just yet but we should be releasing on the usual channels such as BigFishGames and Steam.

To keep up to date with Tribloos 3 Development, sign up to our Awesome Monthly Newsletter!