Hey, do you know us? Or, alternatively, should we know you? As we’ve restarted our blogging efforts we thought we should restart our link building efforts.

We’ve now got a links section in the side bar showing 5 random links from our collection of, well 5 links at the moment so they’ll all be the same! But we’re hoping to add many more in the near future.

Link building, as in, with you!

We’d like to do some kind of building links exchange with as many of you as possible. Currently we only have a few categories so far and we’re sure that’s not enough so as long as what you do is vaguely related to what we do give us a shout.

What we need from you is:

  • Your name or organisation name (obviously)
  • The URL you want us to link to
  • A 100x100px logo we can use (or we can just put a blank square there if you’ve got nothing)

A few additional points:

  • Please no betting sites. No, not even if you’re offering money.
  • It helps if we know you or know of you at least
  • It’s an exchange so if possible we’d love a link back to us!

So get in touch either by adding a comment below or by tweeting Rich or Myself or maybe Facebook if that’s you’re preferred network.

The links we currently have will appear below here – thanks for joining in!

Awesome Indie Developers (2)

Great YouTube Channels (2)

The Tribloos 3 Development Diary
In September 2016 the development of Tribloos 3 went on the road! Or, well the rails.

I got a contract job in Swindon which is a fair distance from my home in Gloucestershire. I did about a weeks’ worth of driving before realising how dangerous that particular journey can be. Also it was total dead time and I wasn’t getting back home til gone 7pm most nights.

But the big issue (aside from, y’know, not seeing the family) was that not much got done on Tribloos 3. Even less than the weeks leading up to that when I moved house and refurbished the garage into an office. Well that last job was still ongoing however I decided I must do something.

The Solution

So I bought a folding bike (which I named “The Bumpkin Flyer” after the cycle track I was using of a similar name), got up at 5am and got the train from Cheltenham each day. It was pretty nice to sit there and get on with things whilst someone else did the driving. The first job to do was the scary clown face from the circus levels (ooer). But the main task I wanted to get done asap was the level select screen.

I didn’t want to move too far away from the previous incarnation of that but at the same time I realised I had a lot more areas than in Tribloos 2 (In fact, double the number of areas!) So to make it less confusing I decided it would be completely button controlled this time around.

One day when I’d missed my train I sat, rather embarrassingly, in the Swindon Train Station Cafe and drew on my laptop this terrible image of what I wanted the level select to look like.

I came up with a design with the world map on the left and then the level areas on the right. With wanting to make it a bit fun so I put simple animations in when you hover over the area button. I say “I” did that, really I did the first one then said to Catherine (That’s Catherine Bennett, our incredible artist for this project) “Pllleeeeaase make that look good!”.
Continue reading “Tribloos 3 – Development Diary Part 2”

Yes, this is IT! We’re going to work on Space Farmers 2!

Space Farmers 2 Under Construction
We’re working on it!

It’s time to stock up on turnips, get out your laser powered blunderbusses and charge into another adventure with our intrepid intergalactic farmer friends.

Since it’s release in…gosh was it really 2014? Anyway, since it’s release we’ve been discussing with each other, and anyone who’ll listen, what else we wanted to do with the game. We love Space Farmers but we always knew it would be a first. Not quite a prototype but more of a…precursor for greater and wilder things.

We’re immensely proud and humbled by the number of positive reviews, comments and general good feeling there is towards the game. It’s because of this a sequel will exist.

Continue reading “Announcing: Space Farmers 2!”

Have you seen Scrap Mechanic yet? We played it during our livestream last Friday and thought it was pretty bloomin’ awesome.

Scrap Mechanic
Scrap Mechanic

It’s billed as a survival game but we mostly spent out time building weird contraptions in an attempts to drive, or vaguely fly, around the land. We didn’t quite get the hang of things straight away and there was plenty of trial and error before we got anything remotely usable. However we were really taken with the building mechanics and instructions on how to use the different elements of the game.
Continue reading “We played Scrap Mechanic”

In tonight’s Livestream we’ll be playing “Scrap Mechanic” amongst other things. Read below to find out what else we’ll be getting up to!

The Kitchen Livestream
The Kitchen Livestream

The Rough Livestream Schedule

So as we said, first up will be us exploring “Scrap Mechanic” an early access game on Steam. It’s the first time we’ve played it so that should be…interesting!

Next up there’ll be a discussion about our “disagreement” over pre-orders from earlier in the week. We think this is a really interesting subject and will be looking at your chat while talking and taking your points on board.

Oh, I want your opinions on one of my new Tribloos 3 levels, it has moving parts and I want to get the speed right!

We’ll also be talking about cool things we’ve seen over the last few days and if you really, really want me to I’ll play a horror game of your choosing (I’ll even install the Outlast 2 demo in preparation, just in case).

This time I might even remember to record it so we can put it on our YouTube Channel later in the week!

So come along to stick your oar in and have a laugh with the Bumpkins!

Our stream will occur here at 10pm tonight: https://www.twitch.tv/andybumpkin

Hey you. Are you thinking of pre-ordering a game, console or peripheral? Then stop, breath and consider if it might make you a dick.

I’ll offer a bit of background for my theory that pre-ordering can cause dickishness. I’ve spent a lot of time studying magic and working as a magician, so have spent a lot of time learning about misdirection. Many people assume that misdirection is simply making the audience look the wrong way while you do something sneaky. It’s actually a lot sneakier than that. A true master of misdirection makes your mind look the wrong way.

Continue reading “Why you should worry about pre-ordering games.”

andysopinion

In this week’s “A Bumpkin’s Opinion” Andy gives his personal thoughts on the growing voice against game preordering in the light of publishers not providing pre-release review copies of their games.

It’s one of the bigger issues at the moment – big game developers are holding off from sending out review copies to review sites and Youtubers. Bethesda recently allowed the public to preorder a game and receive it the same day that the press got their copies.

I’ve seen a few review sites complain about this and I’m not unsympathetic, but the advice they’re giving you is completely wrong.
Continue reading “Stop worrying and preorder games!”

The Tribloos 3 Development Diary
Welcome to the first in a series of development diary updates regarding our upcoming title The Tribloos 3.

I completely failed to write one for Tribloos 2 and I really regret it. Therefore I’ve decided to start up this up for the third game for anyone interested enough to read my hopes and frustrations while making the game!

So first off I’m actually writing this at the start of February 2015! I’m hoping to surprise any Tribloo fans with a trailer I’ve been working on in top secret. With any luck that came out recently and fans of the series are terribly excited. I decided to start writing these entries early so I had enough material to keep posting when I’m likely in the latter, slightly more consistent stages of polishing.

[2016 edit: “oops, not there with a trailer yet! Stay tuned…”]

But I’m excited today because I’ve finished the first iteration of the path-finding code I’m going to use in the game and especially pleased that it’s performance is so good!
Continue reading “Tribloos 3 – Development Diary 1”