Blitzmax has been my development tool of choice for over 10 years now. But I’m about to move permanently…
andysopinion
Back in 2005 a very exciting thing was happening in my world.

I’d been using Blitz3D to mess with 3D game development for the last 2/3 years. It had even helped me get my first programming job. I’d finished a couple of basic games in it and was pretty well versed in it’s eccentricities.

However the creator of this famous development tool had announced something very special: A new version of the Blitz tools: BlitzMax!
Continue reading “Moving away from BlitzMax”

Ignore the prototype number. We don’t really have one.

We were on version 0.001 of Tribloos 3 for about 6 months so. Also Rich hates numbers so let’s just say it’s *A* prototype.

We spoke about this a couple of weeks ago on our Live Stream “The Kitchen” show which we run every weekend (this weekend it’s on Saturday). We had a discussion about how we want to run the development. We kind of covered this in yesterday’s “The Fear of the Unknown” post but you can hear us vocalise this in the video below.

Some progress has been made since this version was shown but we thought we’d extract it from the live stream feed and put it on YouTube. This way we can specifically show what we’re currently working towards for anyone who doesn’t want to wade through our (pretty awesome) 2 hour show!

The good stuff happens about 8 minutes in (obviously our developer chat is awesome but if you just want to see the game then start from there.)

Creating games is fun but it’s hard work. It’s fun, otherwise we would be doing it, but it can also feel pretty daunting.

One of the core principles we want in Space Farmers 2 is the ability to evolve the game. We want to take feedback from players and add it to the game. The idea is that if someone comes up with a cool new gadget we want to take it and add it to the game. Now I’ve written that down it sounds too easy – we’re not even coming up with the ideas!

Setting up the foundations for that to happen though is where we are at the moment. But trying to build foundations for a house, when you don’t know what the house will look like, is not simple. In fact it’s something that I find quite paralysing.

Space Farmers 2
We’re working on it!
Every thing we add to the game requires some kind of compromise. For example; the characters currently look like even more basic than Space Farmers 1. But the foundation has been lay for a far more complex avatar system. If someone now comes up with a great idea which required the players to have 3 feet (I would say legs but they don’t have legs). That would involve changing a fundamental part of the game so may not be possible.

Thankfully I am reassured by the knowledge that between us Andy and I have about two hundred years of experience of people asking us to perform impossible programming feats. I hope that by being open and honest about what we’re doing people will understand what we can and can’t do and why we make the decisions and priorities we do.

As 48% of us here in the UK think – we’re better together.

We need your help!

So with all of that said, we need YOU to help us add as many crazy features and cool ideas to our public Trello board as possible!

Space Farmers 2 Trello Board
Look at our shiny new Trello Board!

Get commenting below, tweet at Rich and Andy or, even better, come visit us on our weekend Live Streams. Let us know what your priorities are in the game. Talk about the features that we, and others, have requested. Together we can make this game even more awesome than the first!

Yes, this is IT! We’re going to work on Space Farmers 2!

Space Farmers 2 Under Construction
We’re working on it!

It’s time to stock up on turnips, get out your laser powered blunderbusses and charge into another adventure with our intrepid intergalactic farmer friends.

Since it’s release in…gosh was it really 2014? Anyway, since it’s release we’ve been discussing with each other, and anyone who’ll listen, what else we wanted to do with the game. We love Space Farmers but we always knew it would be a first. Not quite a prototype but more of a…precursor for greater and wilder things.

We’re immensely proud and humbled by the number of positive reviews, comments and general good feeling there is towards the game. It’s because of this a sequel will exist.

Continue reading “Announcing: Space Farmers 2!”