On Friday the 13th Nintendo ballsed up their Switch launch event. They did so by focusing on things we already had and are bored of (motion control), introducing new things we don’t want (IR sensors) and forgetting that the device already has an awesome selling point – you can carry it around with you.

Add that to a very lackluster games line up and many are declaring it will follow the trend of Nintendo’s ever decreasing sales of home console.

I’d like to argue that this may not, and hopefully will not, be the case.
Continue reading “Nintendo Switch – What I think.”

Today Andy reviews Amol Wagh’s book “Market your indie game like a pro” and compares it to his real life marketing experiences. You can get the book on Amazon via this link.

Can you market your indie game like a pro?

Marketing is a constant struggle for Indie Devs.

I’ve got my own views on marketing which are slightly opposed to conventional “wisdom” banded about the community. So when I was messaged directly on twitter about this book I thought I would compare it to my own experiences and see what matched (or didn’t).

Before I get started I will say I’m in no way stating I am some kind of marketing god. Clearly that isn’t the case. But Rich and I have been doing this for a few years. We know what’s worked for us and we know….we really, really know what doesn’t.

Also I won’t cover every chapter in “Market your indie game like a pro”, just the ones that stood out for good, or bad reasons. So, let’s get stuck in.
Continue reading “Review: “Market Your Indie Game Like A Pro””

Blitzmax has been my development tool of choice for over 10 years now. But I’m about to move permanently…
andysopinion
Back in 2005 a very exciting thing was happening in my world.

I’d been using Blitz3D to mess with 3D game development for the last 2/3 years. It had even helped me get my first programming job. I’d finished a couple of basic games in it and was pretty well versed in it’s eccentricities.

However the creator of this famous development tool had announced something very special: A new version of the Blitz tools: BlitzMax!
Continue reading “Moving away from BlitzMax”

Hey you. Are you thinking of pre-ordering a game, console or peripheral? Then stop, breath and consider if it might make you a dick.

I’ll offer a bit of background for my theory that pre-ordering can cause dickishness. I’ve spent a lot of time studying magic and working as a magician, so have spent a lot of time learning about misdirection. Many people assume that misdirection is simply making the audience look the wrong way while you do something sneaky. It’s actually a lot sneakier than that. A true master of misdirection makes your mind look the wrong way.

Continue reading “Why you should worry about pre-ordering games.”

andysopinion

In this week’s “A Bumpkin’s Opinion” Andy gives his personal thoughts on the growing voice against game preordering in the light of publishers not providing pre-release review copies of their games.

It’s one of the bigger issues at the moment – big game developers are holding off from sending out review copies to review sites and Youtubers. Bethesda recently allowed the public to preorder a game and receive it the same day that the press got their copies.

I’ve seen a few review sites complain about this and I’m not unsympathetic, but the advice they’re giving you is completely wrong.
Continue reading “Stop worrying and preorder games!”