On Friday the 13th Nintendo ballsed up their Switch launch event. They did so by focusing on things we already had and are bored of (motion control), introducing new things we don’t want (IR sensors) and forgetting that the device already has an awesome selling point – you can carry it around with you.
Add that to a very lackluster games line up and many are declaring it will follow the trend of Nintendo’s ever decreasing sales of home console.
Creating games is fun but it’s hard work. It’s fun, otherwise we would be doing it, but it can also feel pretty daunting.
One of the core principles we want in Space Farmers 2 is the ability to evolve the game. We want to take feedback from players and add it to the game. The idea is that if someone comes up with a cool new gadget we want to take it and add it to the game. Now I’ve written that down it sounds too easy – we’re not even coming up with the ideas!
Setting up the foundations for that to happen though is where we are at the moment. But trying to build foundations for a house, when you don’t know what the house will look like, is not simple. In fact it’s something that I find quite paralysing.
Every thing we add to the game requires some kind of compromise. For example; the characters currently look like even more basic than Space Farmers 1. But the foundation has been lay for a far more complex avatar system. If someone now comes up with a great idea which required the players to have 3 feet (I would say legs but they don’t have legs). That would involve changing a fundamental part of the game so may not be possible.
Thankfully I am reassured by the knowledge that between us Andy and I have about two hundred years of experience of people asking us to perform impossible programming feats. I hope that by being open and honest about what we’re doing people will understand what we can and can’t do and why we make the decisions and priorities we do.
As 48% of us here in the UK think – we’re better together.
We need your help!
So with all of that said, we need YOU to help us add as many crazy features and cool ideas to our public Trello board as possible!
Get commenting below, tweet at Rich and Andy or, even better, come visit us on our weekend Live Streams. Let us know what your priorities are in the game. Talk about the features that we, and others, have requested. Together we can make this game even more awesome than the first!
So. I got myself a PSVR. Here’s my thoughts on the future of gaming.
One of the reasons I got a PS4 rather than a XB1 was the promise of Project Morpheus. I’d used an Occulus dev kit and played a few demos and was impressed by what I experienced. So when it was announced I was straight onto Amazon with my pre-order. Continue reading “PSVR Review”→
Hey you. Are you thinking of pre-ordering a game, console or peripheral? Then stop, breath and consider if it might make you a dick.
I’ll offer a bit of background for my theory that pre-ordering can cause dickishness. I’ve spent a lot of time studying magic and working as a magician, so have spent a lot of time learning about misdirection. Many people assume that misdirection is simply making the audience look the wrong way while you do something sneaky. It’s actually a lot sneakier than that. A true master of misdirection makes your mind look the wrong way.